// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

05E5: 15@ = game_version 
00D6: if 
0039:   15@ == 0 // @ == int 
004D: jump_if_false @Noname_70 
0006: 6@ = 5886416 // @ = int 
0006: 7@ = 5937168 // @ = int 
0006: 8@ = 5884048 // @ = int 
0006: 9@ = 5885776 // @ = int 
0002: jump @Noname_137 

:Noname_70
00D6: if 
0039:   15@ == 1 // @ == int 
004D: jump_if_false @Noname_135 
0006: 6@ = 5886448 // @ = int 
0006: 7@ = 5937200 // @ = int 
0006: 8@ = 5884080 // @ = int 
0006: 9@ = 5885808 // @ = int 
0002: jump @Noname_137 

:Noname_135
05DC: terminate_this_custom_script 

:Noname_137
0001: wait 300 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_221 
00D6: if and
0038:   $3961 == 1 // $ == int 
00DF:   actor $player_actor in_any_car 
84C9:   not player $player_char in_flying_vehicle 
847E:   not player $player_char on_any_bike 
84A8:   not player $player_char in_any_boat 
004D: jump_if_false @Noname_221 
0001: wait 0 ms 
0006: 0@ = 11 // @ = int 
0006: 1@ = 3 // @ = int 
0050: gosub @Noname_228 

:Noname_221
0002: jump @Noname_137 

:Noname_228
00D6: if 
00DF:   actor $player_actor in_any_car 
004D: jump_if_false @Noname_489 
03C0: 10@ = actor $player_actor car_no_save 
05E7: 10@ = vehicle 10@ struct 
0085: 11@ = 10@ // @ = @ int 
05E4: call_method_return 6@ struct 11@ num_params 1 pop 0 0@ 2@ 
00D6: if 
0039:   2@ == 1 // @ == int 
004D: jump_if_false @Noname_489 
0085: 3@ = 10@ // @ = @ int 
000A: 3@ += 672 // @ += int 
05E4: call_method_return 7@ struct 3@ num_params 1 pop 0 1@ 4@ 
00D6: if 
8039:   not  4@ == 3 // @ == int 
004D: jump_if_false @Noname_489 
05E4: call_method_return 8@ struct 10@ num_params 1 pop 0 1@ 5@ 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_489 
0007: 12@ = 0.0 // @ = float 

:Noname_405
05E3: call_method 9@ struct 10@ num_params 3 pop 0 12@ 1@ 0@ 
0001: wait 0 ms 
000B: 12@ += 0.1 // @ += float 
0021:   12@ > 1.0 // @ > float 
004D: jump_if_false @Noname_405 
05E3: call_method 9@ struct 10@ num_params 3 pop 0 1.0 1@ 0@ 
0002: jump @Noname_489 

:Noname_489
0051: return 
